Esports betting and odds glossary
Every label you see in the product, explained without jargon. Definitions describe what the number is, not what it predicts — ClutchIQ grades stored history against a price, and nothing here is a tip.
Grading a bet
The arithmetic ClutchIQ runs on a stored or pasted price. Hit rate is history, implied is the price, edge is the subtraction between them.
- Hit rate
- How often this line actually happened in the maps counted.
- Implied
- The chance suggested by the sportsbook price (1 ÷ the decimal odds).
- Edge
- Hit rate minus implied (1 ÷ decimal). Stored edges use Pinnacle else best book. Line desk uses pasted price.
- Edge formula
- Hit rate minus the chance your book implies (1 ÷ decimal). Without a price there is nothing to grade.
- Strong edge
- Green. History beat this price by more than 10 points. Still history, not a pick.
- Thin edge
- Amber. A positive edge up to 10 points — history beat this price, but only just.
- Negative edge
- Red. The price asks for as much as history gave, or more. Shown as the real number, not hidden.
- Hit rate colours
- Green at 60% and up, amber from 40 to 60%, red under 40%. The bar length is the same number.
- Best edge
- The book where this side’s historical hit rate minus implied chance is largest.
- Hit-rate only
- No stored market price for this line, so only the historical hit rate is shown.
- Not a priced edge
- Edge needs a stored market price. This line only has a hit rate.
- No book
- History only — there is no stored price, so this is not an edge.
- No market price
- There is no stored sportsbook or prediction-market price for this player line.
- Odds missing
- No matching stored price, so implied chance and edge stay blank.
- n/a
- Not calculated for this row — usually because there is no price, or a split this source never stored.
- Not calculated
- Empty samples and samples below 5 maps are omitted — never shown as 0% or 100%.
Sample size and coverage
How much history a rate is standing on. ClutchIQ omits rates below five maps rather than showing 0% or 100% on a handful of maps.
- Sample
- How many maps this figure is based on.
- Hits / maps
- Times the line hit, out of the maps counted.
- Insufficient sample size
- No maps in this sample — hit rate, edge, and rankings skip this until more maps are stored.
- Insufficient sample size
- Fewer than 5 maps — hit rate, edge, and rankings skip this until more maps are stored.
- Small sample
- Fewer than 10 maps — treat this as a rough signal, not a settled rate.
- Usable sample
- 10 or more maps — enough to treat this as a usable sample.
- Insufficient sample size
- No finished series in this sample — form, edge, and rankings skip this until more series are stored.
- Insufficient sample size
- Fewer than 5 matches — form, edge, and rankings skip this until more series are stored.
- Small sample
- Fewer than 10 matches — treat this as a rough signal, not a settled rate.
- Usable sample
- 10 or more matches — enough to treat this as a usable sample.
- Min sample
- How many maps or matches an entry needs before it can take a rank. Below 5 is insufficient sample size.
- Below sample threshold
- A usable hit rate from fewer maps than the ranking minimum — listed without a rank.
- Maps
- How many maps this view is based on.
- Total kills
- Kills added up across the maps in this filter.
- Recent series storedRead more
- How many of this side's last 20 finished series are already in the database.
- Partial
- This W-L is stored maps only, not a verified full record.
Player and team lines
Each line is one question about one player or team in one map, graded against stored maps unless the unit says otherwise.
- N+ killsRead more
- How often this player got at least that many kills in a map.
- N+ headshotsRead more
- How often this player landed at least that many headshot kills in a map.
- N+ clutchesRead more
- How often this player won at least that many clutches in a map.
- N+ first duelsRead more
- How often this player won at least that many opening duels in a map.
- Wins the match
- How often this team won the match (the series), not a single map.
- Wins the mapRead more
- How often this team won a single map, counting each map in a series separately.
- Pistol then map winRead more
- How often this team won a pistol round and also won the map.
- Stat type
- Which line is being ranked — for example whether a player got 20+ kills in a map.
- Headshots
- Headshots on that map. Shows n/a when the source did not store them.
- Clutches
- Rounds won while outnumbered on that map.
- First duels
- Opening duels won on that map.
- Pistols
- Pistol rounds won on that map — the first round of each half.
- Avg kills
- Kills per map, on average, in this filter.
- Avg deaths
- Deaths per map, on average, in this filter.
- Avg assists
- Assists per map, on average, in this filter.
- Avg first duels
- Opening duels won per map, on average.
- Avg clutches
- Clutches won per map, on average.
- Avg headshots
- Headshots per map, on average, on maps that stored a headshot count.
- Avg pistols
- Pistol rounds won per map, on average.
- K/DRead more
- Kills divided by deaths across the maps in this filter.
- K / D / A
- Kills, deaths, and assists on that map.
- Maps won
- How many maps this team won in the window.
- Opp. tierRead more
- The opponent’s strength band stored for that map.
Match, map, and round rates
Series-level and round-level outcomes. Match win is a series result; map win and the round rates are counted per map.
- Match WinnerRead more
- Who is priced to win the match, not a single map.
- Map win rate
- Share of maps won in this window.
- Round win rateRead more
- Share of rounds won across the maps in this window.
- T-side win rate
- Share of rounds won when playing as Terrorists.
- CT-side win rate
- Share of rounds won when playing as Counter-Terrorists.
- Pistol round win rate
- Share of pistol rounds won — the first round of each half.
- Market 171
- The Match Winner market in the odds feed.
Odds and bookmakers
How a price is written, how ClutchIQ picks one to grade against, and where the number you paste fits in.
- Decimal oddsRead more
- European price format. 2.00 is even money; a higher number pays more.
- best
- The highest decimal price for this team among the books shown.
- Pinnacle
- The sharp book on this board, highlighted when it quotes the match.
- Sample prices
- Placeholder numbers used when live bookmaker odds are not configured.
- Your book
- The sportsbook you already use. We auto-fill a stored Over when we have one — override if your book differs.
- Matches
- Open a series, pick a team or player, set a line, and paste the price from your book.
Windows and venue
Every rate is bounded by a recent window and can be split by venue. Narrow windows are more relevant and smaller.
- Recent maps
- L5, L10, and L20 are the last 5, 10, or 20 maps. There is no all-maps option.
- L5
- The last 5 maps.
- L10
- The last 10 maps.
- L20
- The last 20 maps.
- Recent series
- L5, L10, and L20 are the last 5, 10, or 20 finished series. There is no all-series option.
- L5
- The last 5 finished series.
- L10
- The last 10 finished series.
- L20
- The last 20 finished series.
- Recent form
- Only the last 5, 10, or 20 maps that match the other filters.
- LAN
- Played at an in-person event, not online.
- Online
- Played online, not at a LAN event.
- Venue
- LAN or Online — not a tournament name. We do not store event names.
Form and results
Series records in a window, including the cases where only stored maps — not a verified full record — back the number.
- W
- Won the series — more maps won than lost.
- L
- Lost the series — more maps lost than won.
- D
- Drew the series — maps split even.
- Won / Draw / Lost
- Series results in this window.
- Maps won–lost
- Maps won and lost in that series from ingested maps, not the round score.
Boards and modes
The ranked boards, how ties are handled, and what sample data means when it appears.
- All hit rates
- Every stored line with enough maps, including ones with no sportsbook price.
- Hide small samples
- Same lines, ranked only when the sample meets the floor you pick.
- Ranked by edge
- Priced lines only, sorted with the largest edge first.
- Tied
- Same hit rate as another row, so they share a rank.
- Rank
- Position on this list. Equal hit rates share a rank.
- Mock
- Sample GRID history used until a live key is set — not real match results.
Guides
- How to compare esports odds across bookmakers
Two books can disagree on the same map by several percentage points. Comparing them properly means one format, one market, one timestamp.
- What is edge in esports betting?
Edge is one subtraction: how often a line actually hit, minus the chance the price asked for. That is the whole idea, and its limits are as important as its answer.
- Hit rate, implied probability, and sample size
Hit rate is history. Implied probability is the price. Sample size decides whether either is worth reading.
- How to read CS2 player prop lines
A prop is one player, one statistic, and one threshold for one map. The threshold and the map count are where most misreadings happen.
- LAN vs online: why CS2 results differ
Same players, same maps, different conditions. Averaging online and LAN maps into one rate hides the thing you were trying to measure.