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Glossary

N+ kills

Per map, per player, one threshold. A 20+ line and a 22.5+ line are different bets about the same person.

A kill line is a per-map threshold for one player: did they finish this map with at least that many kills. It is not a series total and not an average.

The threshold is the whole bet

Moving a line by one kill can move the hit rate by ten points. A player whose maps cluster around 20 kills will swing hard between a 19.5 line and a 22.5 line, because the distribution is bunched right where you are cutting it. Always grade the threshold the book actually posted.

Windows and maps

ClutchIQ grades the last 5, 10, or 20 stored maps, so a role change or a roster move is reflected rather than buried in a career average. Filters for venue and map apply on top of that, and a filter that drops the sample under five maps removes the rate entirely instead of showing a number from two maps.

Headshot counts are graded separately and stay unavailable for maps whose source did not store them — see headshot lines.

Questions

Does OT inflate kill lines?
Yes. Extra time adds rounds, and more rounds mean more kill opportunities. That is one reason a per-map threshold is graded per map rather than blended across a series.
What if my book's line is 22.5 and ClutchIQ shows 20+?
Paste your book's number on the match page. ClutchIQ grades the price you enter against the stored hit rate, so the threshold in your bet is the one that counts.

Related terms

  • N+ headshots

    A separate counter from kills. When the source did not store headshots, the rate is n/a rather than estimated.

  • N+ first duels

    Opening kills. It rewards the player sent first into a site, and it is graded per map like any other prop.

  • Pistol then map win

    A conditional line: only maps where the team actually won a pistol round count towards the sample.

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