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Glossary

N+ clutches

Rounds won while outnumbered. Low counts, so the sample floor matters more here than anywhere else.

A clutch is a round won while outnumbered — a 1v1, a 1v2, a 1v3 and so on. A clutch line asks whether a player converted enough of those situations in a single map.

Small numbers, big variance

Most players record zero or one clutch in a typical map, with occasional games of three or four. That shape makes the 1+ line common and the 3+ line rare, and it means a hit rate built on a handful of maps is far noisier than a kill rate over the same number of maps.

The sample floor matters most here. If a 1+ clutch line is graded on 20 maps and hits in 9 of them, that is a usable 45%. The same line on four maps is not a rate, and ClutchIQ will not show one.

What it is not

Clutch count is not a measure of individual quality. It reflects how often a player ends up in a losing round, which depends on their team, their role, and the map. Treat it as a count with real variance, not a skill rating.

Questions

What counts as a clutch?
A round won while outnumbered. A 1v2 won counts; the same round lost does not. ClutchIQ counts these per map.
Why does the clutch rate look unstable?
Because clutch counts are small integers with high variance. Most maps contribute zero or one, so rates move a lot between windows. That is the data, not a bug.

Related terms

  • N+ first duels

    Opening kills. It rewards the player sent first into a site, and it is graded per map like any other prop.

  • N+ kills

    Per map, per player, one threshold. A 20+ line and a 22.5+ line are different bets about the same person.

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