Glossary
N+ clutches
Rounds won while outnumbered. Low counts, so the sample floor matters more here than anywhere else.
A clutch is a round won while outnumbered — a 1v1, a 1v2, a 1v3 and so on. A clutch line asks whether a player converted enough of those situations in a single map.
Small numbers, big variance
Most players record zero or one clutch in a typical map, with occasional games of three or four. That shape makes the 1+ line common and the 3+ line rare, and it means a hit rate built on a handful of maps is far noisier than a kill rate over the same number of maps.
The sample floor matters most here. If a 1+ clutch line is graded on 20 maps and hits in 9 of them, that is a usable 45%. The same line on four maps is not a rate, and ClutchIQ will not show one.
What it is not
Clutch count is not a measure of individual quality. It reflects how often a player ends up in a losing round, which depends on their team, their role, and the map. Treat it as a count with real variance, not a skill rating.
Questions
- What counts as a clutch?
- A round won while outnumbered. A 1v2 won counts; the same round lost does not. ClutchIQ counts these per map.
- Why does the clutch rate look unstable?
- Because clutch counts are small integers with high variance. Most maps contribute zero or one, so rates move a lot between windows. That is the data, not a bug.
Related terms
- N+ first duels
Opening kills. It rewards the player sent first into a site, and it is graded per map like any other prop.
- N+ kills
Per map, per player, one threshold. A 20+ line and a 22.5+ line are different bets about the same person.